NAME

tile-extractor - Extract tile information from area files


SYNOPSIS

tile-extractor [--help|-h] [--version|-V] [--verbose|-v] [--config config-file] [--nwn|-n nwn-install-dir] filename ...

tile-extractor --help


DESCRIPTION

tile-extractor extracts the tile set and tile information from the are-file, and then stores the information in to a variable in the area.


OPTIONS

--help -h
Prints out the usage information.

--version -V
Prints out the version information.

--verbose -v
Enables the verbose prints. This option can be given multiple times, and each time it enables more verbose prints.

--config config-file
All options given by the command line can also be given in the configuration file. This option is used to read another configuration file in addition to the default configuration file.

--nwn -n nwn-install-dir
Path to the NWN install directory. This should point to the directory having the *.key files, and also the data directory having all the bif files.


EXAMPLES

    tile-extractor vesperlake.are


FILES

~/.tileextractorrc
Default configuration file.


SEE ALSO

gffencode(1), gffmodify(1), Key(3), KeyRead(3), SetRead(3), Gff(3), GffWrite(3), and GffRead(3).


AUTHOR

Tero Kivinen <kivinen@iki.fi>.


HISTORY

Created to make possible to get inforamtion if any tiles have water or stone or roads, so we can make scripts to walk along the roads, or mine metals anywhere where there is stones or cut woods, anywhere there is trees.